AI Insights · Timothy · October 2021
Top 5 2D Anime Games on Android in Italy: Q3 2021 Performance
In Q3 2021, the top 5 2D Anime games on Android in Italy saw varied trends in downloads, revenue, and active users. This article provides a detailed performance overview.
In the third quarter of 2021, the top 5 2D Anime games on the Android platform in Italy demonstrated notable performance metrics. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Gacha Life from Lunime saw a gradual decline in weekly downloads, starting from 8.3K in late June to 4.6K by the end of September. Revenue fluctuated mildly, peaking at $27 in the last week of June and tapering off to $2 by the end of the quarter. Weekly active users decreased from around 79.7K in late June to approximately 61.8K by the end of September.
Lily Diary : Dress Up Game by SeyeonSoft experienced significant growth in the middle of the quarter. Weekly downloads surged from 705 in late June to a peak of 14.7K in late August before settling at 4.6K by the end of September. Revenue also saw a notable increase, with a high of $106 in late July, then stabilizing to $8 by the end of the quarter. Active users mirrored this trend, growing from 2.9K in late June to 27.1K in late August, and then slightly declining to 14.3K by the end of September.
Gacha Club, also from Lunime, maintained a steady download rate throughout the quarter, starting at 5.9K in late June and ending at 3.5K in late September. Active users showed a downward trend from approximately 64K in late June to around 47.5K by the end of September.
KonoSuba: Fantastic Days, published by Sesisoft, was released in mid-August and quickly gained traction. Weekly downloads peaked at 24.5K in the release week, then gradually decreased to 2.3K by the end of September. The game generated significant revenue, peaking at $7.2K in late August and ending the quarter at $1.3K. Active users reached 20.7K in the week following the release but declined to 7.8K by the end of September.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showcased strong revenue performance, peaking at approximately $108K in the second week of July and ending the quarter at $17.4K. Downloads saw a significant spike to 18.6K in mid-July before declining to 785 by the end of September. Active users remained relatively stable, starting at around 59.4K in late June and ending at 64.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.